Daniel Falci
01 / CLIENT · TEAM · TECHNOLOGY

Leading
Unreal teams.

Since 2014 I have led Unreal Engine artists and developers, turning client goals into a clear technical direction and delivering projects that match what was promised.

Preparing the room…SCROLL TO EXPLORE ↓01 / 05

02 / 03 · About

Between the engine, the team and the client.

I'm an Unreal Engine engineer who connects artists, developers and stakeholders, and turns client demands into a clear technical direction that ships.

15+ years in interactive technology: websites, management systems, educational platforms, then founding and scaling companies. That is where my product and ownership mindset comes from.

Today I work at ResVR, a Canadian company whose sales software lets home buyers see and choose their upgrades in real time — helping builders raise revenue by up to 30%. Before that I co-founded UE4Arch, a studio of interactive virtual scenarios that delivered for Amazon, Autodesk and Epic Games, served 5,000+ customers and received two Epic Games grants. Earlier, I founded Cucco, an online scheduling startup that raised R$500K+ before its exit.

5,000+customers worldwide at UE4Arch
1.5M+YouTube views of the “Loft” project
2×Epic Games grants (2016, 2021)
Unreal Engine 5BlueprintsData LayersLevel Variant SetsWeb-to-engine pipelinesAWS S3 / EC2PerforceProduct ownership

Experience

  1. 2023 – now

    Unreal Engine Engineer · ResVR

    Cloud sales software that helps residential builders sell upgrades, raising revenue by up to 30%. I work on the pipeline that connects the web configurator to UE5 scenes.

  2. 2014 – 2023

    Co-Founder · UE4Arch

    Interactive virtual scenarios for Amazon, Autodesk and Epic Games. “Loft” was the first interactive real-time archviz of its kind. Epic MegaGrant 2021 and Unreal Dev Grant 2016.

  3. 2011 – 2014

    Founder & CEO · Cucco

    Online scheduling startup backed by Startup Brasil, MIT BGI and Startup Farm. Exited in 2014.

  4. 2004 – 2011

    Graphic Design & Interaction Design · FUMEC, PUC Minas

    Bachelor's in Graphic Design, then a postgraduate degree in Interaction Design.

03 / 03 · Blueprint instructor · Online course

Learn to build it yourself.

I teach Unreal Engine Blueprints on my YouTube channel and to the teams I lead. This course turns that into one structured path: from your first node to a complete interactive archviz project, without writing C++.

It is the same toolkit behind the experience at the top of this page — light, materials, furniture swaps, menus and cameras — explained step by step.

Unreal Engine Blueprint graph from the course: a color picker built with RGB to HSV nodes
Online course · Unreal Engine 4/5

Unreal Engine 4/5 Blueprints for Architecture & Virtual Scenarios

129lessons
21.5 hof video
12modules

5.0 · 5 reviews from verified students on Udemy

“Great teaching — impossible not to learn!”
Peterson M., student on Udemy · translated from Portuguese

Built for

Architects & archviz artists3D artists moving to real timeBlueprint beginnersStudios & freelancers

Recorded in Portuguese, with an AI-dubbed English audio track and English and Spanish subtitles. Future updates, a certificate of completion and access for as long as the course is published (1 year minimum).

Let's talk.

Projects, consulting or the course — tell me what you have in mind.

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